![]() ![]() "Distance Field Resolution Scale" in Build Settings is set to 0 by importing assets via "Import into a level" UE - Editor - Framework - Import and Export We should ideally hide the setting, but at the very least we can make it a warning if you check it indicating it's not gonna do anything. Event dispatchers show replication settings but don't support replication UE - Gameplay - Blueprint Editor ![]() In the default language (probably the OS language), Paper2D assets will be pre-localized.Īt the timing (FEnginePackageLocalizationCache. Asset localization does not work properly for Paper2D related assets such as Flipbook UE - Gameplay - Paper2D This problem was reproduced in 5.0 Preview 2.Īccording to the licensee, this did not occur in 4.26. Delay in updating coordinates in camera manager of sequencer UE - Anim - Sequencer ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |